#include "colors.inc" #include "textures.inc" camera { location <22, 70, -69> look_at <14, 0, 7> angle 30 } // light_source { <100,30,-100> Red } // light_source { <-100,30,150> Yellow } light_source { <12, 5, -10> White } sky_sphere { pigment { gradient y color_map { [0 color Red] [1 color Blue] } scale 2 translate -1 } } union { height_field { tga "bordeaux-ml.tga" smooth rotate -90*x pigment { image_map { png "bordeaux-iaat2.png" } } rotate 90*x scale <1, 15, 1.3766> } plane { y, 0 pigment { checker White, Blue } scale 0.1 } translate <-.5, -.5, -.5> scale <85, 10, 85> }