#include "colors.inc" #include "textures.inc" camera { location <15, 16, -30> look_at <12, 0, 5> angle 30 } // light_source { <100,30,-100> Red } // light_source { <-100,30,150> Yellow } light_source { <12, 5, -10> White } sky_sphere { pigment { gradient y color_map { [0 color Red] [1 color Blue] } scale 2 translate -1 } } union { height_field { tga "bordeaux-ml.tga" smooth // texture { checker texture { Chrome_Texture }, texture { Gold_Texture } // scale 0.005 rotate 45*y } pigment { gradient y color_map { [ 0 0.1 color Green color Green ] [ 0.1 1 color Blue color Blue ] } scale 0.5 } scale <1, 30, 1.3766> } /* box { <0,0,0> <1, 1, 1> hollow pigment { Red transmit 0.7 } } */ plane { y, 0 pigment { checker White, Blue } scale 0.1 } translate <-.5, -.5, -.5> scale <85, 10, 85> }