-- Quest: C:\QUESTS\WORKING\R0C11Y28.Qbn.
-- StartsBy: NPC
-- Questee: anyone
-- Questor: royalty
-- Repute: 11
-- QuestId: 28
Messages: 51
Quest: R0C11Y28
-- Message panels
QRC:

QuestorOffer:  [1000]
<ce>               There's a nightmare stalking the streets
<ce>                    of %cn. They're calling him the
<ce>                       %cn Slayer, and so far no
<ce>               one can tell me if he's a man or a beast.
<ce>                  One of my finest sages, _contact_,
<ce>               is examing the bodies of the victims, but
<ce>                %g has begun getting disturbing letters
<ce>                and frankly fears for %g3 life. I need
<ce>              someone to investigate %g3 findings to see
<ce>               if %g3 fears are justified. Will you help
<ce>                    me in this, %pcf? I will offer
<ce>              you _reward_ gold pieces in return for the
<ce>                     retirement of the %cn Slayer.

RefuseQuest:  [1001]
<ce>                 Not an uncommon response. Then I have
<ce>                 little choice, but to call on some of
<ce>                 my less savoury contacts for help --
<ce>                   an option I was hoping to avoid.

AcceptQuest:  [1002]
<ce>                      Thank %god for that anyway.
<ce>                    The people of %reg are becoming
<ce>               anxious about the lack of progress in the
<ce>                official investigations. I fear that we
<ce>                will have a mob situation soon, perhaps
<ce>                  in =total_ days or less. _contact_
<ce>                       works out of _bookstore_,
<ce>                 and I told %g2 I'd be sending someone
<ce>                  there soon. Watch out for yourself,
<ce>                     %pcf. Until this situation is
<ce>                    resolved, remember that the %cn
<ce>                          night has a knife.

QuestFail:  [1003]
<ce>                        The %cn Slayer is still
<ce>                at large. I have no time for chatting,
<ce>                            nor should you.

QuestComplete:  [1004]
<ce>                     %reg is at peace again, %pcf,
<ce>          thanks to you. Here is the _reward_ gold I promised
<ce>             -- gladly will I give it for the end of that
<ce>              maniac and your discretion in this matter.
<ce>                    %god truly blessed us when you
<ce>                             came to %reg.

RumorsDuringQuest:  [1005]
It isn't safe to walk the streets of %cn anymore. Not with the %cn Slayer.
<--->
I hear the Slayer isn't a man at all, but a daedra come to punish us all.
<--->
The last victim of the %cn Slayer was found scattered in pieces over %cn.
<--->
Some folks are wondering if the Slayer might be a vampire or a werewolf.

RumorsPostfailure:  [1006]
The killings stopped without us needing a mob. Guess the Slayer moved on.
<--->
_qgiver_'s just lucky the %cn Slayer decided to move on. Panic was setting in.
<--->
_qgiver_ is still anxious. You'd think the Slayer's absence would relieve %g2.
<--->
The %cn Slayer disappeared just as suddenly as he came to %cn.
<--->
Some say the Slayer's still here, waiting for the stars to be right again.

RumorsPostsuccess:  [1007]
I'm still afraid to be out in %cn alone, even with the Slayer supposedly dead.
<--->
Guess the %cn Slayer was just some poor lunatic. Nothing romantic to him at all.
<--->
The newest rumor is that the %cn Slayer wasn't a vampire, but thought he was.

QuestorPostsuccess:  [1008]
I still remember you, %pcf, and the discretion you showed with the %cn Slayer.

QuestorPostfailure:  [1009]
<ce>                    You failed me in the %cn Slayer
<ce>                         affair, %pcf. I don't
<ce>                  see any reason to believe you won't
<ce>                            fail me again.

QuestLogEntry:  [1010]
<ce>                        Ah, %pcf, my dear %ra,
<ce>                I am very glad you've arrived. You have
<ce>              doubtless been told that I've become a bit
<ce>               of a hermit ever since I began receiving
<ce>                those letters threatening my life if I
<ce>              did not abandoned my investigations. Well,
<ce>               now I have an old colleague in town with
<ce>                whose assistance I may be able to solve
<ce>               these murders. I would like you to bring
<ce>                       these notes to a _vamp_,
<ce>                       a =vamp_ you will find at
<ce>                      _hookerhouse_. If anything
<ce>               should happen to me, I want somone to be
<ce>              able to continue on in the investigations.
<ce>                        That will be _vamp_ and
<ce>                   you, %pcf. So don't get yourself
<ce>                           killed out there.

Message:  1011
_contact_,
 
 Terminate your investigations of the %reg Slayer's
 victims if you value your life. You are moving
 blindly into an inferno.
 
 If you continue, you will die before your
 studies are finished. Consider this this a
 serious warning.
 
<ce>                             A Well-Wisher

Message:  1012
Dear _contact_,
 
 Even if you lock all your doors and extinguish
 all light from _bookstore_, we
 will know that you are still indulging in your
 forbidden autopsies. Do not ask for us to
 demonstrate our power to stop you, for we will
 act but once.
 
<ce>                             A Well-Wisher

Message:  1013
_contact_,
 
 I would very much like to meet with you
 about your fascinating mortuary studies of
 the Slayer victims. As you know, I have
 done similiar investigations and would be
 happy to share my knowledge and experience
 with a distinguished colleague.
 
 Let me know by courier how it would be
 most convenient for us to meet. I am
 staying at _hookerhouse_,
 but perhaps you would rather meet at
 _bookstore_ so I might
 see the corpses in question. In either,
 case I look forward to receiving your
 courier and note.
 
<ce>                         Yours in admiration,
 
<ce>                                _vamp_

Message:  1014
Autopsy report for %fn:
 
 Throat torn out, apparently
 with violent force (Slayer a
 madman? Check into Lobornus'
 work with criminally insane in Agryn
 Prison). Death instantaneous,
 no sign of struggle (Slayer knew
 victim? Did not appear a threat?)
 Carotid artery completely severed,
 loss of blood extensive by time of
 examination (remember to ask
 _qgiver_ to send over guards
 who found body for interview).
 
 Autopsy report for %mn:
 
 Subject shows similar pathology to
 female victim. Throat torn out violently,
 bruises on upper arms as if gripped by
 extremely strong man (Slayer's insanity
 produces superhuman strength? Note to self:
 write to Lobornus for research notes from
 interesting case he reported at last year's
 Conclave). Bruising indicates some time
 between attack and death? (Could be unrelated
 to attack? Check on background of victim)

Message:  1015
<ce>                    So, for all the days _contact_
<ce>                has spent with those flyblown cadavers
<ce>                       and all %g comes up with
<ce>                     is this. %god, with this as a
<ce>                      start, _contact_ won't get
<ce>                an intimation of the Slayer's identity
<ce>                     for weeks yet. Listen, %pcf,
<ce>                     if you want to help _qgiver_,
<ce>                   take this flower over to _widow_
<ce>                        in _widowhouse_ -- %g3
<ce>                        brother was %mn, one of
<ce>                  the Slayer's victims. This may seem
<ce>                 like a trivial sentimentality, but it
<ce>                 will bring you closer to finding the
<ce>                        %cn Slayer than any of
<ce>                        _contact_'s scientific
<ce>                      catalyses. Trust me, %pcf.

Message:  1016
_vamp_ is the =vamp_ I met over at _hookerhouse_. Nice enough, but spooky.
<--->
_vamp_ is the name of the =vamp_ staying over at _hookerhouse_.

Message:  1017
_vamp_ is one of the %vcn, sent to %cn to eliminate the mad Slayer.
<--->
_vamp_ is a %vcn vampire here to stop the risk to %g3 security, the Slayer.

Message:  1018
Poor _widow_ stays at _widowhouse_ every since the Slayer got %g3 brother.
<--->
The %reg Slayer killed _widow_'s brother, and now %g never leaves _widowhouse_.

Message:  1019
<ce>               A red poppy? Oh, you must be my brother's
<ce>                    friend, _rippername_, yes? I do
<ce>             appreciate the comforting note you sent after
<ce>             his death. He didn't have very many friends,
<ce>            and, to tell the truth, he had never mentioned
<ce>             your name. But I certainly thank you for the
<ce>              lovely flowers and the invitation to visit
<ce>                         you at _ripperhouse_.
<ce>              I've always admired that place, and I would
<ce>                     like to see the inside of it.
<ce>                                    
<ce>                  What, you're not _rippername_? Oh,
<ce>              I'm so sorry. Please forgive me, I haven't
<ce>              been myself since my brother... No, I don't
<ce>             think I have information that might help you
<ce>              find that murdering devil. You know I would
<ce>              help you if I could. But you will find the
<ce>               fiend that killed my brother, won't you?

Message:  1020
%qdat:
 I am on the trail of the Slayer
 of %cn. %rt _qgiver_ wants
 the %cn Slayer caught in =total_ days
 before the murders inflame the populace
 to riot. _qgiver_ has a scientist
 who has been examining the bodies of the
 Slayer's victims and has recently
 begun getting death threats, apparently
 from the Slayer. _contact_ is
 the name of this scientist, and %g
 works out of _bookstore_.

Message:  1021
%qdat:
 _contact_ has sent me
 to _hookerhouse_ to meet with
 an old colleague named _vamp_,
 who might be able to help with the research.

Message:  1022
%qdat:
 I got to _bookstore_ too late.
 Apparently _contact_'s death
 threats were very real. Among the letters
 I found was one from a colleague interested in
 meeting with _contact_, someone
 named _vamp_ staying at
 _hookerhouse_.

Message:  1023
%qdat:
 I met with _vamp_ who seems
 less than impressed with %g3
 colleague _contact_'s work
 on the %reg Slayer victims.
 _vamp_ told me to bring
 a red poppy to someone named
 _widow_ whose brother
 was killed by the Slayer. I have some
 suspicions, but I won't know for sure
 until I go to _widowhouse_
 where _widow_ lives.

Message:  1024
%qdat:
 The late _contact_'s colleague
 and murderer are one and the same person.
 _vamp_ is a vampire, but professes
 not to be the Slayer. If I kill the person
 %g says is the %reg Slayer, _rippername_
 of _ripperhouse_, _vamp_
 has promised me a reward, apparently
 in addition to the reward I'd get
 from _qgiver_.

Message:  1025
%qdat:
 _widow_, the =widow_
 _vamp_ sent me to, believed
 that I was someone named _rippername_.
 This _rippername_ apparently sent
 _widow_ a bouquet of red poppies
 and invited %g2 to a place called
 _ripperhouse_. Sounds like a Slayer
 trap if there ever was one.

Message:  1026
<ce>                 Which letter brought you to me, %pcn?
<ce>             You are probably aware that I wrote them all.
<ce>                      After _contact_ refused to
<ce>           listen to my polite warnings about investigating
<ce>            matters beyond mortal understanding, I invited
<ce>             %g2 here as %g3 friend. I knew %g2, you see,
<ce>             years ago, before I became a vampire. We met,
<ce>                      went back to _bookstore_ to
<ce>              see the bodies, and there I slew %g2. Quite
<ce>             painlessly. I could tell %g would never have
<ce>              halted his studies. More than that I cannot
<ce>               say, except that the Slayer is a vampire
<ce>               like myself, but mad from the blessing of
<ce>                      immortality. _rippername_,
<ce>             that's the Slayer's real name and %g lives at
<ce>                    _ripperhouse_. If you go there
<ce>            and slay %g2, I will reward you. If you intend
<ce>                     to continue with _contact_'s
<ce>              studies, I will have no choice but to kill
<ce>                 you as well. That is my simple offer.

Message:  1027
_contact_ is quite a learned scientist over in _bookstore_, %di of here.
<--->
_contact_ is a =contact_ who works out of _bookstore_.

Message:  1028
_contact_ is dissecting the Slayer's victims and someone doesn't like that.
<--->
_contact_'s a scientist at _bookstore_, who has been getting threat letters.

Message:  1050
<ce>                   By killing _rippername_, you have
<ce>                 aided both %reg and myself. For this,
<ce>                  I give you a _reward2_. Perhaps we
<ce>                     may meet again one day, %pcn.
<ce>                  You have intrigued me in our brief
<ce>              acquaintance. May the night keep you safe.


-- Symbols used in the QRC file:
--
--               %cn occurs 141 times.
--               %di occurs 3 times.
--               %fn occurs 2 times.
--                %g occurs 117 times.
--               %g2 occurs 8 times.
--               %g3 occurs 9 times.
--              %god occurs 3 times.
--               %mn occurs 3 times.
--              %pcf occurs 11 times.
--              %pcn occurs 2 times.
--             %qdat occurs 6 times.
--               %ra occurs 1 time.
--              %reg occurs 10 times.
--               %rt occurs 1 time.
--              %vcn occurs 3 times.
--         =contact_ occurs 2 times.
--           =total_ occurs 2 times.
--            =vamp_ occurs 4 times.
--           =widow_ occurs 1 time.
--       _bookstore_ occurs 13 times.
--         _contact_ occurs 21 times.
--     _hookerhouse_ occurs 7 times.
--          _qgiver_ occurs 8 times.
--         _reward2_ occurs 1 time.
--          _reward_ occurs 2 times.
--     _ripperhouse_ occurs 4 times.
--      _rippername_ occurs 8 times.
--            _vamp_ occurs 14 times.
--           _widow_ occurs 11 times.
--      _widowhouse_ occurs 107 times.

QBN:
Item _I.00_ letter used 1011
Item _I.01_ letter used 1012
Item letter31 letter used 1013
Item _I.03_ letter used 1014
Item _I.04_ dead_body
Item _reward_ gold
Item _reward2_ trinket
Item _I.08_ item class 26 subclass 3
Item _I.09_ item class 15 subclass 13

Person _qgiver_ group Questor male
Person _contact_ face 1 group Librarian anyInfo 1027 rumors 1028
Person _vamp_ face 1 factiontype Vampire_Clan anyInfo 1016 rumors 1017
Person _widow_ face 82 group Resident2 anyInfo 1018
Person _rippername_ face 5 group Group_6.0

Place _bookstore_ local house2
Place _hookerhouse_ local tavern
Place _ripperhouse_ local house1
Place _widowhouse_ local temple

Clock _1stparton_ 00:30 03:00
Clock _2ndparton_ 00:30 06:00
Clock _total_ 3.00:00 0 flag 1 range 0 1

Foe _murder_ is Vampire

--	Quest start-up:
	place item _I.08_ at _bookstore_ 
	dialog link for location _ripperhouse_ person _rippername_ 
	dialog link for person _widow_ 
	dialog link for person _vamp_ 
	start timer _total_ 
	start timer _1stparton_ 
	log 1020 step 0 
	place npc _contact_ at _bookstore_ 
	place npc _vamp_ at _hookerhouse_ 
	place npc _widow_ at _widowhouse_ 
	have _I.04_ set _deadbody_

_S.00_ task:
	killed 1 _murder_ 

_1stparton_ task:
	start timer _2ndparton_ 

variable _2ndparton_
_S.03_ task:
	when _2ndparton_ and not _S.13_ 
	letter31 used do _S.11_ 
	place item _I.01_ at _bookstore_ 
	place item _I.00_ at _bookstore_ 
	place item letter31 at _bookstore_ 
	place item _I.04_ at _bookstore_ 
	hide npc _contact_ 

_vampclicked_ task:
	clicked npc _vamp_ 

_qgclicked_ task:
	clicked npc _qgiver_ 

_pcgetsgold_ task:
	when _S.00_ and _qgclicked_ 
	give pc _reward_ 
	unset _qgclicked_ 
	end quest 

_deadbody_ task:
	take _I.04_ from pc
--added deadbody task. otherwise body would clog inventory

_S.07_ task:
	when _S.17_ and not _S.00_ 
	place foe _murder_ at _ripperhouse_ 

_S.08_ task:
	when _vampclicked_ and _S.11_ 
	add dialog for location _ripperhouse_ 
	log 1024 step 4 
	say 1026 

_S.09_ task:
	toting _I.03_ and _vamp_ clicked 
	add dialog for person _widow_ 
	log 1023 step 3 
	get item _I.09_ 
	say 1015 

_S.10_ task:
	clicked npc _contact_ 
	add dialog for person _vamp_ 
	log 1021 step 1 
	get item _I.03_
	say 1010 

_S.11_ task:
	add dialog for person _vamp_ 
	log 1022 step 2 

variable _S.12_
_S.13_ task:
	daily from 06:00 to 18:00 

_S.14_ task:
	when not _S.13_ and not _S.00_ 
	create foe _murder_ every 15 minutes 1 times with 15% success 

_S.15_ task:
	toting _I.09_ and _widow_ clicked 
	add dialog for location _ripperhouse_ 
	log 1025 step 5 
	say 1019 

_S.16_ task:
	when _vampclicked_ and _S.00_ 
	get item _reward2_ saying 1050 
	make _reward2_ permanent 
	unset _vampclicked_ 

_S.17_ task:
	when _S.15_ or _S.08_ 

_total_ task:
	end quest 
