-- Quest: C:\QUESTS\WORKING\M0B00Y16.Qbn.
-- StartsBy: NPC
-- Questee: member
-- Questor: fighter
-- Repute: 0
-- QuestId: 16
Messages: 81
Quest: M0B00Y16
DisplayName: Giant Killing
-- Message panels
QRC:

QuestorOffer:  [1000]
<ce>               Howdy, %pcf.  If you got a few days free,
<ce>            a job just came in for some giant-killin', and
<ce>                    I thought of you.  Interested?

RefuseQuest:  [1001]
<ce>                  Too busy, eh?  When I was your age,
<ce>                  I was never too busy to off a giant
<ce>                 or two.  Kids these days, I tell ya.

AcceptQuest:  [1002]
<ce>                Right.  Seems there's this giant, moved
<ce>                   into ___mondung_ a while back and
<ce>               has been having a fine old time feastin'
<ce>                 on _dummy_'s sheep in the area.  Ate
<ce>              a few of the local villagers too, I guess,
<ce>                but old _dummy_ don't seem so concerned
<ce>             about that.  At any rate, %g wants this giant
<ce>          taken care of within =qtime_ days, and %g's payin'
<ce>                 _gold_ gold for it.  See ya in a bit.

QuestFail:  [1003]
<ce>                  What, the giant died of overeating?
<ce>                Get going, %pcf.  You got a job to do.

QuestComplete:  [1004]
<ce>                  Hail the giant-killer!  I knew you
<ce>                    was the right one for the job.
<ce>                        Here's the _gold_ gold.

RumorsDuringQuest:  [1005]
<ce> A giant in ___mondung_ is terrorizing the locals, but _dummy_ doesn't
<ce>                             seem to care.
                                     <--->
<ce> That giant in ___mondung_ carried off another villager the other day.

RumorsPostfailure:  [1006]
<ce> I'm glad that giant finally moved out of ___mondung_.  I guess it got
<ce>       bored with it's bland diet of villager night after night.

RumorsPostsuccess:  [1007]
<ce>      Thank %god _dummy_ finally sent someone to kill that giant
<ce>    in ___mondung_.  It must have killed one of %g2 precious sheep.

QuestorPostsuccess:  [1008]
<ce>                 It's my old friend Giant-Killer %pcf!

QuestorPostfailure:  [1009]
<ce>                In my day, you could get kicked out of
<ce>               the Fighter's Guild if you couldn't kill
<ce>                a simple giant.  Times change, I guess.

Message:  1020
%qdt:
 _questgiver_ of the Fighter's Guild
 of ___questgiver_ has hired me to
 kill a giant in ___mondung_.
 I am to report back within =qtime_ days
 for my reward of _gold_ gold.

Message:  1021
%qdt:
 I rescued a merchant the giant was
 apparently saving for a snack.
 _villager_ asked me to take %g2
 to _store_ in __store_.

Message:  1030
<ce>                  The giant roars in pain.  You hear
<ce>                  the sound of heavy footsteps coming
<ce>                    towards you.  Perhaps the giant
<ce>               invited a few friends over for dinner...

Message:  1040
<ce>                    Thank %god you're here!  I was
<ce>                     on my way to market yesterday
<ce>                  when the giant carried me off along
<ce>                    with four other merchants I was
<ce>                travelling with.  It already ate them,
<ce>                  I guess it was saving me for later.
<ce>                Will you please help me get out of this
<ce>               place?  I'll never make it out on my own.

Message:  1041
<ce>             You're a true hero.  Let me introduce myself:
<ce>                      _villager_ of ___villager_.
<ce>                     I was on my way to _store_ in
<ce>                    __store_.  If you could drop me
<ce>              off there, I would be forever in your debt.

Message:  1042
<ce>                  I appreciate your help, but I think
<ce>                   I can find my own way from here.

Message:  1043
<ce>                       You are truly heartless.

Message:  1044
<ce>                   I've enjoyed your company, %pcf.
<ce>               You saved my life, and I won't forget it.

Message:  1080
<ce>                   Hey, here's a map to ___newdung_
<ce>                   one of the other chaps found the
<ce>                  other day.  If I was a couple years
<ce>                   younger, we could tear through it
<ce>                   together, just like the old days.


-- Symbols used in the QRC file:
--
--                %g occurs 40 times.
--               %g2 occurs 3 times.
--              %god occurs 2 times.
--              %pcf occurs 6 times.
--              %qdt occurs 2 times.
--           =qtime_ occurs 2 times.
--       ___mondung_ occurs 8 times.
--       ___newdung_ occurs 1 time.
--    ___questgiver_ occurs 1 time.
--      ___villager_ occurs 1 time.
--          __store_ occurs 3 times.
--           _dummy_ occurs 6 times.
--            _gold_ occurs 6 times.
--      _questgiver_ occurs 1 time.
--           _store_ occurs 3 times.
--        _villager_ occurs 2 times.

QBN:
Item _gold_ gold
Item _magic_ magic_item

Person _questgiver_ group Questor male
Person _dummy_ face 9 group Noble
Person _villager_ face 8 group Shopkeeper

Place _mondung_ remote dungeon
Place _newdung_ remote dungeon
Place _store_ remote generalstore

Clock _qtime_ 00:00 0 flag 17 range 0 2

Foe _giant_ is Giant
Foe _giantFriends_ is Giant

--	Quest start-up:
	start timer _qtime_ 
	reveal _mondung_ 
	log 1020 step 0 
	pick one of _victim_ _S.09_ _S.09_ 
	pick one of _map_ _nomap_ _nomap_ 
	pick one of _magicItem_ _noMagicItem_ _noMagicItem_ _noMagicItem_
	place foe _giant_ at _mondung_ 

variable _map_
variable _nomap_
_S.02_ task:
	injured _giant_ 
	start task _giantWaveWhileInDungeon_
	say 1030 

_S.03_ task:
	killed 1 _giant_ 

_clickqgiver_ task:
	clicked npc _questgiver_ 

_clearclick_ task:
	when _clickqgiver_ and not _S.03_
	say 1003
	clear _clickqgiver_ _clearclick_

_success_ task:
	when _clickqgiver_ and _S.03_ 
	give pc _gold_ 

variable _qtime_
_duelist_ task:
	when _success_ and _map_ 
	reveal _newdung_ readmap
	say 1080 

_victim_ task:
	place npc _villager_ at _mondung_ 

variable _noMagicItem_
_magicItem_ task:
	give item _magic_ to _giant_ 
	make _magic_ permanent 

_S.09_ task:
	hide npc _villager_ 

_S.10_ task:
	clicked npc _villager_ 
	prompt 1040 yes _yes_ no _no_ 

_yes_ task:
	pc at _store_ set _S.13_ 
	log 1021 step 1 
	hide npc _villager_ 
	say 1041 
	add _villager_ face 

_no_ task:
	say 1043 
	change repute with _villager_ by -10 

variable _escortComplete_
_S.13_ task:
	say 1044 
	drop _villager_ face 
	change repute with _villager_ by +15 
	place npc _villager_ at _store_ 
	start task _escortComplete_

_S.14_ task:
	when _yes_ and not _escortComplete_ and _qtime_ 
	say 1042 

_S.15_ task:
	when _success_ and _no_ 

_S.16_ task:
	when _success_ and _S.09_

_S.17_ task:
	when _success_ and _escortComplete_ 

_S.18_ task:
	when _qtime_ or _S.15_ or _S.16_ or _S.17_ or _S.19_
	end quest 

_S.19_ task:
	when _success_ and _victim_ and not _S.10_

_giantWaveWhileInDungeon_ task:
	pc at _mondung_ set _spawnGiants_

_spawnGiants_ task:
	create foe _giantFriends_ every 3 minutes 6 times with 50% success 