-- Quest: C:\QUESTS\WORKING\K0C00Y05.Qbn.
-- StartsBy: NPC
-- Questee: anyone
-- Questor: merchant
-- Repute: 0
-- QuestId: 5
-- Edited for Daggerfall Unity by Jay_H
Messages: 20
Quest: K0C00Y05
-- Message panels
QRC:

QuestorOffer:  [1000]
<ce>                 I've appealed to The Fighters Guild,
<ce>               but they apparently have their hands too
<ce>               full rescuing high-born damsels and lads
<ce>                in distress to bother themselves with a
<ce>                  low-born child's disappearance. But
<ce>                       my _child_ is all I have.
<ce>                    Please, you'll find %g2 for me,
<ce>                         won't you, my friend?
                                     <--->
<ce>                  Those infernal orcs have stolen my
<ce>              little cousin and our so-called protectors,
<ce>                  The Fighters Guild, refuse to take
<ce>                       me seriously. _child_ is
<ce>                     just a =child_, not worthy of
<ce>                 their attention, but %g's all I have.
<ce>                  Please, good %ra, will you help me?

RefuseQuest:  [1001]
<ce>                    A heart of stone, just like The
<ce>                      Fighters Guild. What is an
<ce>                  innocent child's life worth anyhow?

AcceptQuest:  [1002]
<ce>                   Thank you, thank you. I can give
<ce>                  you _gold_ gold pieces if you find
<ce>                        _child_ -- that's all I
<ce>                  have. Now, these orcs that took %g2
<ce>                  are the ones camped out in stinking
<ce>                      ___mondung_. I need to know
<ce>                        whether _child_ is all
<ce>                 right in =queston_ days or I'll send
<ce>                 someone else. Please don't reduce me
<ce>                      to that. %god go with you,
<ce>                              good %pcn.

QuestComplete:  [1004]
<ce>                        _child_, oh thank %god!
<ce>                       %oth, my good, good %pcn,
<ce>                    you are my savior. Here, here's
<ce>                       your _gold_ gold pieces.

RumorsDuringQuest:  [1005]
_qgiver_ is quite distraught over the disappearance of _child_.

RumorsPostfailure:  [1006]
_qgiver_ has given up ever finding _child_ again.

RumorsPostsuccess:  [1007]
_qgiver_ and _child_ are reunited again, thanks to a %ra mercenary.

QuestorPostsuccess:  [1008]
You brought _child_ back to me, %pcf. What can I help you with in return?

QuestorPostfailure:  [1009]
<ce>                     Don't you remember me, %pcf?
<ce>                          _qgiver_? You said
<ce>                        you'd get _child_ back
<ce>                     for me, but failed to. I have
<ce>                        nothing to say to you.
<ce>                            Go to Oblivion.

QuestLogEntry:  [1010]
%qdt:
 _qgiver_
 of __qgiver_, ___qgiver_
 has sent me to rescue %g3
 little cousin, _child_.
 Apparently, %g is being held by a
 group of orcs in ___mondung_.
 I have =queston_ days to save the child.

Message:  1011
                             __knight_
                              ___knight_
 
 Dear %pcn,
 
      _child_ has not been
 kidnapped by any tribe of orcs or any
 such thing. In fact, %g is with us, as
 protection against _qgiver_,
 who is a notorious drunk. If you want to
 see for yourself, with your own eyes,
 come on over to __knight_.
 
                            Yours respectfully,
 
                            _knight_
 
-removed erroneous blank message <--->

Message:  1012
<ce>                   A courier bearing the heraldry of
<ce>                  The Fighters Guild appears at your
<ce>                      side. He hands you a letter
<ce>                           and hurries off.

Message:  1013
%qdt:
 I received a letter
 from _knight_ a knight
 of The Fighters Guild, who says %g
 has the child I am supposed to rescue out
 of ___mondung_. According to
 _knight_, _child_ has
 been taken out of _qgiver_'s
 custody because the =qgiver_
 is a drunk. If I want to see for myself,
 _knight_ is in __knight_
 in ___knight_.

Message:  1014
<ce>                 I guess you received my letter, %pcf.
<ce>             That's good. I'd hate it if you, for all the
<ce>               best intentions, got involved in a pretty
<ce>                       nasty situation. _child_
<ce>                   is _qgiver_'s cousin, all right,
<ce>                   but more importantly, the =child_
<ce>              is heir to their grandparents' fortune. For
<ce>                %g3 safety's sake, we've moved %g2 to a
<ce>                  place in __childlocale_. I suppose
<ce>                   I can tell you -- _childlocale_.
<ce>              You'll improve your already good reputation
<ce>               with The Fighters Guild if you just leave
<ce>                         little _child_ alone.

Message:  1015
<ce>                           Hi, I'm _child_.
<ce>                         I'm seven years old.
                                     <--->
<ce>                        Hi. My name is _child_.
<ce>               Want to hear a joke? Okay, here it goes.
<ce>                                 %jok.
                                     <--->
<ce>                    My gramdaddy's richer than you.
                                     <--->
<ce>                    Hello, I'm not supposed to talk
<ce>                 to strangers. But if I don't talk to
<ce>                   strangers, then there's no one to
<ce>                          talk to. My name is
<ce>                               _child_.
                                     <--->
<ce>                      Hello, are you a %ra? I am
<ce>                     too, and my name is _child_.

Message:  1016
<ce>                           _child_ runs away
<ce>                     when you turn away from %g2.

Message:  1017
<ce>                         Do you take _child_?

Message:  1018
<ce>                    The warrior bears the heraldry
<ce>                        of The Fighters Guild.

Message:  1019
%qdt:
 I have met with _knight_ of
 The Fighters Guild. %g told me that
 _child_ is being kept in safety at
 _childlocale_ in __childlocale_.


-- Symbols used in the QRC file:
--
--                %g occurs 5 times.
--               %g2 occurs 7 times.
--               %g3 occurs 2 times.
--              %god occurs 2 times.
--              %jok occurs 1 time.
--              %oth occurs 1 time.
--              %pcf occurs 17 times.
--              %pcn occurs 5 times.
--              %qdt occurs 3 times.
--               %ra occurs 5 times.
--           =child_ occurs 2 times.
--          =qgiver_ occurs 1 time.
--         =queston_ occurs 3 times.
--        ___knight_ occurs 7 times.
--       ___mondung_ occurs 3 times.
--        ___qgiver_ occurs 1 time.
--    __childlocale_ occurs 4 times.
--         __knight_ occurs 4 times.
--         __qgiver_ occurs 1 time.
--           _child_ occurs 32 times.
--     _childlocale_ occurs 2 times.
--            _gold_ occurs 3 times.
--          _knight_ occurs 7 times.
--          _qgiver_ occurs 8 times.

QBN:
Item _letter11_ letter used 1011
-added underscores to letter11
Item _gold_ gold

Person _qgiver_ group Questor male
Person _knight_ face 216 faction The_Fighters_Guild
Person _child_ faction Children

Place _mondung_ remote dungeon1
Place _childlocale_ local house2

Clock _queston_ 00:00 0 flag 17 range 0 5
Clock _S.04_ 01:40 06:40

Foe _warrior_ is Knight

--	Quest start-up:
	dialog link for location _childlocale_ person _child_ 
	start timer _queston_ 
	reveal _mondung_ 
	--moved injured warrior say 1018 to new task S.10
	log 1010 step 0 
	pick one of _metal_ _S.01_ 

_queston_ task:
	end quest 
--removed unnecessary delay 

_S.01_ task:
	place npc _child_ at _mondung_ 

_metal_ task:
	repute with _knight_ exceeds 10 do _S.03_ 
	place npc _child_ at _childlocale_ 

_S.03_ task:
	start timer _S.04_ 

_altsafe_ task:
	when _metal_ and not _S.03_
	start task _S.01_
--if FG rep not met, reverts to normal path

_S.04_ task:
	_letter11_ used do _S.05_ 
	--removed say nothing
	give pc _letter11_ notify 1012 

_S.05_ task:
	log 1013 step 1 

_S.06_ task:
	clicked npc _knight_ 
	add dialog for location _childlocale_ 
	log 1019 step 2 
	say 1014 

_S.07_ task:
	clicked npc _child_ 
	prompt 1017 yes _S.09_ no _no_ 

_S.08_ task:
	when _S.09_ and _S.04_ 
	create foe _warrior_ every 21 minutes 10 times with 20% success 
	change repute with _knight_ by -15 
--changed _metal_ here to _s.04_ to prevent false knight spawning

_S.09_ task:
	hide npc _child_ 
	say 1015 
	add _child_ face 

_S.10_ task:
	injured _warrior_
	say 1018 

_qgclicked_ task:
	clicked npc _qgiver_ 

_reward_ task:
	when _qgclicked_ and _S.09_ 
	give pc _gold_ 
	drop _child_ face
	end quest 
--removed unnecessary delay
-added drop child face. child would remain on HUD until delay finished.

_S.13_ task:
	when _S.01_ and _reward_ 
	change repute with _knight_ by +5 
	change repute with _qgiver_ by +15 

_S.14_ task:
	when _queston_ and _S.06_ and not _S.08_ 
	change repute with _knight_ by +20 

_S.15_ task:
	when _queston_ and _S.09_ 
	say 1016 

_clearclick_ task:
	when _qgclicked_ and not _S.09_ 
	clear _qgclicked_ _clearclick_ 

variable _no_
