-- Quest: C:\QUESTS\WORKING\M0B50Y09.Qbn.
-- StartsBy: NPC
-- Questee: member
-- Questor: fighter
-- Repute: 50
-- QuestId: 9
-- Edited for Daggerfall Unity by Jay_H
Messages: 81
Quest: M0B50Y09
DisplayName: Hunt for a Gargoyle
-- Message panels
QRC:

QuestorOffer:  [1000]
<ce>              A certain merchant needs to have a monster,
<ce>               a gargoyle to be precise, dispatched. The
<ce>               pay is a modest _gold_ gold pieces. Can I
<ce>                     have your help in this matter?

RefuseQuest:  [1001]
<ce>                      Hmmm. Not the brave, heroic
<ce>                             sort I guess.

AcceptQuest:  [1002]
<ce>               It seems this merchant hired a wizard to
<ce>                build him a grand mansion. Then the poor
<ce>               fool tried to cheat the mage of his wages.
<ce>               The wizard grew angry and animated one of
<ce>                the stone gargoyles on the new mansion.
<ce>                   It has been attacking the merchant
<ce>                   ceaselessly. Go out to ___dungeon_
<ce>                     and kill the thing. You've got
<ce>                   =2dung_ days to complete the task.

QuestComplete:  [1004]
<ce>                        Hail to the hero, %pcn!
<ce>                     Well done! This paltry fee of
<ce>                    _gold_ is hardly a worthy reward
<ce>                            for such a deed.

RumorsDuringQuest:  [1005]
<ce>                  The Mages Guild has refused to kill
<ce>                that rampaging gargoyle. They claim its
<ce>                    not their fault. Lazy bastards.

RumorsPostfailure:  [1006]
<ce>                 Some merchant was killed recently. I
<ce>                 hear that a gargoyle was seen hovering
<ce>                             over his body.

RumorsPostsuccess:  [1007]
<ce>                The Fighters Guild took out a gargoyle.
<ce>                  Those guys are good to have around.

QuestorPostsuccess:  [1008]
<ce>                   Well done with the gargoyle %pcn.

QuestorPostfailure:  [1009]
<ce>                  That gargoyle killed the merchant.
<ce>                  You should never have taken the job.
<ce>                    Now you've made yourself and the
<ce>                            guild look bad.

QuestLogEntry:  [1010]
On %qdt,
 The Fighters Guild of ___qgiver_
 charged me with the duty of destroying a
 gargoyle that lairs in ___dungeon_.
 I have =2dung_ days to finish the task.

Message:  1011
<ce>                        The _monster_ is dead.
<ce>                         Hopefully that foolish
<ce>                       merchant has learned never
<ce>                            to cheat a mage.

Message:  1080
<ce>                     Maybe this map to ___newdung_
<ce>                    will sweeten the deal a little.


-- Symbols used in the QRC file:
--
--              %pcn occurs 3 times.
--              %qdt occurs 1 time.
--           =2dung_ occurs 3 times.
--       ___dungeon_ occurs 2 times.
--       ___newdung_ occurs 1 time.
--        ___qgiver_ occurs 1 time.
--            _gold_ occurs 2 times.
--         _monster_ occurs 1 time.

QBN:
Item _gold_ gold

Person _qgiver_ group Questor male

Place _dungeon_ remote dungeon
Place _newdung_ remote dungeon8

Clock _2dung_ 00:00 0 flag 17 range 0 2
Clock _end_ 00:00

Foe _monster_ is Gargoyle

--	Quest start-up:
	start timer _2dung_ 
	reveal _dungeon_ 
	log 1010 step 0 
	pick one of _map_ _nomap_ 
	place foe _monster_ at _dungeon_ 

_2dung_ task:
	end quest 

_S.01_ task:
	killed 1 _monster_ saying 1011 

_victory_ task:
                when _S.01_ and _qgclicked_
	give pc _gold_ 
                start timer _end_

_end_ task:
	end quest 

_qgclicked_ task:
               clicked npc _qgiver_

_clearclick_ task:
	when _qgclicked_ and not _S.01_ 
	clear _qgclicked_ _clearclick_ 

variable _map_
variable _nomap_
_S.06_ task:
	when _map_ and _victory_ 
	reveal _newdung_ readmap
    say 1080